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Wizardry 8 Download For Pc [Crack Serial Key

Updated: Mar 25, 2020





















































About This Game A New Wizardry for a New GenerationThe universe is in the throes of violent upheaval and change. Vast and mysterious forces are preparing for the final confrontation. A small group of heroes from distant lands must plunge into the heart of the maelstrom, to uncover long-forgotten secrets, and bring about a new era. Should they succeed, they will gain the powers of the gods themselves. If they fail, countless worlds will fall into the grip of darkness.Wizardry 8 raises the standard for fantasy role-playing with a vengeance. Prepare yourself for a new level of excitement, immersiveness and depth that made role-playing games one of the best-selling, best-loved genres of all time.Prepare to experience the culmination of a prestigious RPG series. Enter a vast world of intrigue and wonder. Unravel a gripping, non-linear storyline. Battle your way to victory using your swords, your magic, and your wits. Compete with rivals or align with allies as you struggle to ascend to the Cosmic Circle. Take the battle to the dreaded Dark Savant in Wizardry 8, the phenomenal conclusion to the Dark Savant trilogy, one of the most extensive and challenging stories ever told in classic role-playing games! This is the legacy of Wizardry 8!Explore a vast 3D world filled with action, magic and adventure. Wander through dark dungeons, lush landscapes, scorching volcanoes and even beneath the sea.Create your own custom party of adventurers. Make a gnome gadgeteer, a lizardman fighter, a rawulf lord or even a faerie ninja. the possibilities are endless!Choose a custom personality for each character and hear them speak over 100 lines of dialogue; Kindly or Chaotic, burly or surly-how your characters act is up to you.Talk to dozens of intelligent characters. How you treat them determines whether they become powerful allies or deadly enemies.Battle over 300 types of monsters in some of the most intense combat ever seen in an RPG. The unique auto-targeting system makes combat easy to learn, while the huge number of strategies adds unprecedented depth.Advanced creature A.I. brings a new level of realism to RPGs. You don't just hunt the monsters-the roaming monsters hunt you.Cast over 100 spells using a unique power-level system that guarantees that no spell ever becomes obsolete. 6d5b4406ea Title: Wizardry 8Genre: Adventure, RPGDeveloper:Sir-Tech CanadaPublisher:Gamepot, Inc., Nightdive StudiosRelease Date: 15 Nov, 2001 Wizardry 8 Download For Pc [Crack Serial Key I've played this game through from beginning to end approximately once every year or two since 2001. I used to own it on 3 disks, then got a digital version, and finally got the Steam version to better play it on multiple computers. I love this game and keep coming back to it because it's just that good.The Good:+ Extensive party customization. There are tons of race and class combinations, but even beyond that there are choices to make regarding which weapons to specialize in, which spells to learn upon level-up, etc. The game is different every time I play.+ Surprisingly good voice acting for 2001. And the way you talk to NPCs is very free-form. I learn new things each time I play.+ Powerful Strategy. Customize the formation your party travels in, choose defensible positions for resting, bottleneck large groups of enemies. +Replay value out the wazoo. Different enemies appear in different places, items are randomized, and there are a million ways to customize your characters. Plus there are mods out there to change the whole game if you do actually get bored.The Bad:- It's just a bit dated. That's it really. The graphics are poor, the world is small and parts of it are a bit empty. There is a large focus on combat rather than exploration, and the combat moves a little slow even for a turn-based game. If you like tabletop RPGs that offer a lot of customization, this is a great video game equivalent. If you like strategy RPGs that make you think about how to position your characters and feature slow, methodical combat, you'll probably love this too. If you're nostalgic for old-school video game RPGs, this is probably one of the most polished from the 90s era.It doesn't do a lot of NEW things but it does a lot of old ones really well.. Wizardry 8 was among the last 1st-person "hard-core" cRPG's, whereby the game is more like a table-top simulation than one aiming for realism. There is always an argument over what "hard-core" means, but for old guys like me (39) who have seen just about the entire evolution of RPG's "hard-core" doesn't necessarily mean hard--although they usually are--it simply means the player's skill is demonstrated by strategic and tactical strategy, exploration, character creation, willingness to keep good notes, and whereby the character's skill is responsible for combat initiate, to-hit, locating items, detecting traps, warning about out-of-sight monsters, etc...Wizardry 8 is a great game for anyone who loves developing characters! You get to design six, count 'em, six player characters, and then steer their leveling over the course of this long game. They will go through all sorts of armor and weapon combos, master their class skills, change professions to master new skills, learn dozens of spells, use musical instruments, create gadget weapons, master traditional weapons, etc... You will never be bored with a party of six PC's to manage.Wizardry 8 is also a great game if you love combat. In fact, back in the day this game became notorious for its marathon combat sessions. Fights can easily go on for twenty or thirty minutes real time! In fact, I would mark this fact as both a strength and a weakness. This opinion will switch back and forth depending on whether I just won or lost a marathon fight. When you win these huge fights you will often level up several characters, if not the whole party, but when you lose you just wasted a half-hour of your life you cannot get back. Often I have been traveling Arnika road, and have had to deal with waves and waves of enemies, expending every last arrow, bullet stone, magic spell and drop of stamina and life, but was richly rewarded with XP, potions, gear, etc...In true Wizardry style, the game world is just as much a puzzle as a fantasy world. The puzzles do not quite reach the sophistication of 'Myst' but you simply can't always go where you want to on the first try. You will need to solve quests for NPCs, find very well hidden artifacts, etc... to gain access to many areas. I love this though, because it makes reaching hard to access areas all the more exciting and rewarding.In terms of difficulty, this game is certainly not easy. There are no quest arrows or fast-travel. You must drag information out of NPC's using your PC's communication skill, fights can be incredibly long and even low level monsters can wipe you out if there are 20 of them and they manage to surround your party (this is one thing about this game that seems ahead of its time--enemies do not just stand there and take a beating. They will always try to flank or even surround you. They don't have 'AI' per se, but their fighting instructions are well-written.Obviously, the game's graphics have aged a lot since 2001. That being said, as you can see from the screen shots, the graphics are nice and colorful and quite sharp. The spell effects are varied, and there is plenty of variety when it comes to monsters. Besides, as I said in my opening paragraph, this game is really more a table-top simulator than a modern open-world RPG. It's not about eye-candy world (it's graphics were already weak in 2001), it's about thinking your way through quests, puzzles, long fights, and befriending NPC's to get much needed information. Also a handful of mods exist that tweak some of the balance issues in this game, and weed out some of the needlessly annoying issues that you will encounter in some areas.In conclusion, I would strongly urge anyone who likes a challenge, and who likes the recent resurgence in old-school RPG's, to give this original old-school game a chance. Also, take the time to read the other reviews and the game description. You'll see they are mostly positive, and many do a better job than mine describing the game. I am really hoping that someone will develop a new-generation Wizardry-style game to go along with the spiritual successors to Baldur's Gate (Pillars of Eternity) and to a lesser extent Ultima (Divinity Original Sin isn't quite the Ultima 7 successor I would like, but it's still really good). Give Wiz 8 a few hours to grow on you. It's like a great novel that needs the first twenty or thirty pages to establish itself, and then it's a real page turner the whole rest of the way.. I had a copy of Wiz 8 back when it first came out, thanks to my dad. I was so enthralled whenever I watched him play it because of the gameplay and the character-creation. When I played it after I got older and was able to better grasp the mechanics of the game, I was still in love.The first part of most RPGs, character creation, is an experience itself. With many races and classes to choose from, there is plenty of variety because you not only create 1 character, but you create 6. The races range from the Tolkienesque races to some really cool and unique playable races (Dracon. Faerie, Lizardman, Mook to name a few)There are plenty of different classes to choose from also. Developing your characters throughout the game is also great. There are many spells to use too. The game plays like many of the old school RPGs like M&M in a FPS type. Just watch the video to get the idea. Wiz 8 was the last of a dying breed when it came out, but I personally enjoy the gameplay. Combat is turnbased while exploring is free roam. The story of Wiz 8 is actually pretty fascinating and proves to be enagaging at times. I'll leave it there and let it unfold for you because I had the story spoiled for me and I will never forget it. I wish it wasn't spoiled.All in all, I can praise and review and talk about how fun Wiz 8 is til I'm blue in the face. For 10 bucks its a steal (comes fully patched and the graphics are improved compared to the original release.) considering to get a CD copy is about 50 bucks. (They don't make it anymore and not many were made). Get it, play it, and enjoy the experience of Wizardry 8.. I will start by saying, this is not a game to be played lightly. Even veterans of games like Baldur's Gate or Pillars of Eternity may find themselves frustrated by what is, for better AND worse, one of the most non-linear RPGs I've ever seen. Even the way you begin the game is open to player input, as transferring a save file from Wizardry 7 will alter the opening portion of the game to reflect what ending you'd achieved. But, even assuming you're starting completely fresh with a party made from scratch, Wizardry 8 doesn't hold your hand for a minute.Character creation should be fairly familiar to any CRPG fan, selecting each party member's race, class, skills, and so on. The setting of Wizardry offers a little more variety than your usual D&D clone, including psychics and alchemists alongside the traditional wizards and clerics, though, true to series tradition, you can always just make a Bishop, a hybrid class that takes longer to level up, but has access to every type of magic. New to the Wizardry series is the Gadgeteer class, which uses technology found around the game world to replicate a number of magical effects, and has a prototype firearm that eventually becomes quite powerful. Take care when selecting a voice for your character. Unlike many of its contemporaries (and even a fair number of its successors), your party members in Wizardry 8 use their voices for more than just canned responses to the player clicking on them. Each voice represents a broad personality type, and they'll frequently chime in with fully-voiced commentary about the game's events, something that's essentially unheard of in games where the player creates the entire party, even today.The gameplay is where Wizardry 8 finds its biggest stumbling block. Exploration is done in first-person, though the old grid-based system used in previous titles has been abandoned in favor of a more freeform system similar to other first-person games. Combat, however, also takes place in this system, but when a fight starts, everyone freezes, and takes their turns one at a time. This is in a game where enemy groups can number in the literal dozens. Each enemy can take up to thirty seconds to finish moving, and that's before they even attack. The end result is that combat can quickly become interminible, at least until your party unlocks spells and/or gadgets that can instantly slay entire groups of enemies instantly. That said, while you might think that the sort of power that can wipe out groups of enemies is only available in the last few hours of the game, it's actually available much earlier than that, about two-thirds of the way through. Wizardry 8 was designed as the grand finale to an epic quest started in Wizardry 6, almost fifteen years prior, and the designers spared no effort in making the player feel appropriately powerful by the end. That having been said, just because you can eventually avoid the worst of the combat system, doesn't excuse the poor execution.Now, my appraisal of the combat in Wizardry 8 may have sounded pretty negative, but once you get past that, you'll find a game that offers you an immense degree of freedom, even for a CRPG. For one thing, many sidequests and other opportunities only make themselves known if you talk to the right people about the right subjects. This employs a system of keywords that must be manually typed by the player (an optional system will save any keywords you've previously used, as well as automatically logging any plot-critical keywords). Even the game's main quest requires that you use this system to progress, though you'll never be at a loss regarding who you need to talk to about what when it comes to the main plot. Further, while the main plot can seem fairly linear, every step of your journey can be completed in a number of different ways, each telling a different story.While it's a simple enough matter to follow the optimal path through the game, saving the world, bringing peace to the game's warring factions, and generally fulfilling the role of the conquering hero, it's just as easy to find alternate solutions, with varying degrees of effectiveness. Play your cards right (or wrong, depending on your perspective), and your "heroes" will end up stumbling over the finish line as the world crumbles behind them in a Coen Brothers-esque spectacle of incompetence. As far as I'm aware, there is no way to truly lock yourself out of the game's ending, though if you kill all the NPCs, you may find yourself sorely lacking in information.On top of the rather open-ended storytelling, Wizardry 8 is relatively packed with interesting secrets and other little rewards for exploring places you weren't explicitly told to visit. And did I mention that every single line of dialog in the game is voiced? Sir-Tech may have run out of money and ultimately rushed out a somewhat unfinished product, but you can really feel the love and effort that went into this game. If you can handle the combat being tedious, and like CRPGs, I highly recommend Wizardry 8.. How could one not like this game?This game is a proof that video games can be (were) great.If you are a fan of Legend of Grimrock, the Might & Magic series, some of the Dungeons & Dragons games such as Dungeons & Dragons: Eye of the Beholder, Demise: Rise of the Ku'tan, Anvil of Dawn, Thunderscape or any dungeon crawler games, then you'll love this game,.If you are a fan of games such as Baldur's Gate and Neverwinter Nights, you may love this game, it has the same oldschool feeling.- Great soundtrack, I really mean it, it has great music and the sounds are really good.- Awesome graphics, for a game of that time, it's actually pretty beautiful, anyway, if you are like me, which means that you prefer good old beautiful graphics that are not about the overused/overated colors and other kind of overused/overrated crappy settings you find in modern video games, such as the bloom.-Great gameplay, if you like turn-based combat, you'll love this.- RNG, if you love RNG or it simply just doesn't matters to you, then you'll probably love this game.- Great fantasy universe.- Good CRPG/RPG - It has guns, that's either a like or a dislike depending on what is it you're looking for.- Even though it doesn't have lot of weapons and items, it has a good amount of races and classes.So if you are looking for a great dungeon crawler CRPG, then this game is for you, if you're new into this genre, you should try it, it's a good start.I'm giving this game 9.5/10. It's more modern than its graphics imply - this game isn't just some old-school zombie that was kept alive by fans, it's an RPG that may be slow at at times, and have more than a few quirks that do require research before building your party, but it has a much deeper system than at first appears. It has true 3d, like an FPS while controlling a full party, and the party is arranged on a grid where "short range" is determined by what quarter of the grid is facing the enemy - attacks to the rear attack your rear line mages first, while your front line fighters cannot reach the enemy. It has an odd hybrid point-buy combined with train-through-use system, as well - skills are both bought and then trained through use, making player choices not be so much a min-maxxing for what skills are most valuable and worth your points, as much as it is a choice of what skills you can train through use the easiest, and which ones need those level-up skill points to get jump-started.If anything, Wizardry 8 is a transitional game. It seems clear that Sir-Tech was working hard to modernize their game while still keeping the depth of their old games, and it's a shame they couldn't have gotten past this point to create a Wizardry 9 that would have more fully brought the game into being both a modern RPG as well as the homage to the RPGs of years past. However, this game gives you all you need to see where they were going.

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